KENO POOL GAME BOARDS
** NOTICE **
Your Keno Game Board has sharp edges that are easy to dent.
Use care when moving, storing or placing the Keno Board on your pool table.
Store your Keno Board in a dry place and do not allow liquid to get on the board.
Place the Keno game board at the head (break from) end of the table and adjust if necessary so there is equal space between the end rail and 2 side rails. Rack the 15 numbered balls in random order on the spot at the other end of the table. You are now ready to play Keno Pool!
Keno pool is suitable for 2-4 players. To determine order of play each player can draw a playing card or folded/numbered slip of paper. Once a game is won redraw for order of play but the winner of the previous game will be first and get to break in the next game. Each player gets one shot per inning in turn and may play any numbered ball without calling his shot.
These rules are a guide. You can follow all of the rules, some of the rules or make up some of your own rules. In any event the rules you use should be decided before starting the game.
the kitchen is anywhere between the break line and the edge of the ramp on the keno board.
Ball in Hand
in keno pool, ball in hand means the player can place the cueball anywhere in the kitchen as described above and may shoot at any numbered ball NOT in the kitchen or on the game board.
if a numbered ball(s) comes to rest on the game board but not in a hole, is driven off of the playing surface or is pocketed then those balls are immediately spotted. Ball(s) to be spotted is placed on the rack spot or in a frozen line directly behind any ball that may be occupying the spot. If a ball cannot be properly spotted place it as close as possible to the center of the foot rail. If played on a table where the ball is pocketed and can't be retrieved then the ball(s) is out of play.
you may NOT shoot "directly" at a numbered ball already lodged in a hole on the game board. For a shot to be legal a numbered ball must either be driven to a rail, driven to the top of the game board or driven to touch the game board (hitting the edge of the ramp counts as a touch).
Non-Legal Shot Penalty
If a player does not execute a legal shot, pockets a numbered ball or drives a numbered ball off of the table that player deducts 5 points from his score. If his score is 0 then with the penalty his score becomes minus 5 ( -5 ). The next player in turn has a "choice" to take the cueball in its current position or have ball in hand.
Cueball Scratch Penalty
for any shot where the cueball is pocketed, driven off the table or comes to rest on the game board or in a game board hole that player deducts 5 points from his score. If his score is 0 then with the penalty his score becomes minus 5 ( -5 ). No points are scored during a cueball scratch and any numbered ball(s) holed on the game board are spotted. The next player in turn gets the cueball as ball in hand.
a player that does not execute a legal shot AND also makes a cueball scratch on the shot is given a double penalty and deducts 10 points from his score. If his score is 0 then with the penalty his score becomes minus 10 ( -10 ). The next player in turn gets the cueball as ball in hand.
the game may be played with a small wager to be determined among the players. In this case the game winner collects the wager from Each player in the game. Ex. If playing for 1 matchstick then the winner collects 1 matchstick from Each player in the game. If there are no numbered balls left to play and no winner of the game as defined in “how to win” then rerack for a doubleheader game. The winner of the doubleheader game collects double the wager from Each player in the game. If still no winner rerack for a tripleheader game with triple the wager and so on until a game is won. If a player wins a game by making a numbered ball in the KENO 2X hole then any wager currently in effect is doubled. Ex. If playing in a tripleheader game the wager in effect is 3 matchsticks. If the game is won by a player making a ball in the KENO 2X hole then he collects 6 matchsticks from each player in the game.
points are scored by making a ball come to rest in a numbered hole on the Keno board. Add the number of the ball and the number of the hole. Example - make the 8 ball in the 7 hole scores 15 points; 10 ball in the 12 hole scores 22 points, etc.
The first player (breaker) in each game breaks the balls from anywhere in the kitchen and must make a legal shot or suffer a penalty. If the breaker does not execute a legal shot the next player in turn has a "choice" to take the cueball in its current position or can elect to have the cueball as ball in hand. If the breaker makes a cueball scratch then the next player gets the cueball as ball in hand.
Only numbered balls that are actually lodged in holes on the game board count for score. If the player holes more than one ball on a shot he must choose which points to take and any other holed balls are spotted.
If during his shot a player dislodges a ball already in a hole and that ball goes into another hole it is considered a holed ball. If the player also holes 1 or more other balls on his shot then the player shall choose which points to take and any other balls holed on the shot are spotted.
Example - player dislodges the 3 ball already sitting in the 1 hole and it goes into the 5 hole (8 points). On his shot the player also makes the 10 ball in the 8 hole (18 points) and the 6 ball in the 4 hole (10 points). The player most likely will take the 18 points and then the 6 ball and 3 ball should be spotted.
The player that originally scored points for a ball later dislodged does not lose his points. Once points are made in a game they are permanent for that game but a players points total may be reduced by penalties. Scores can be kept using pencil and paper, a chalkboard or in any manner that allows all players to see the score during the game.
3 WAYS TO WIN
1. Instant Win - a player makes a numbered ball into the corresponding hole on the board at any time.
Example - player makes the 8 ball in the 8 hole
2. Instant Win - a player makes any numbered ball in a hole marked Keno 2X at any time. Making a numbered ball in the Keno 2X hole pays double from all other players if there is a wager in the game.
3. if none of the above occur, the game winner is the first player to score "61 or more" total points after any penalty deductions. Points are scored by adding the number of the ball plus the number of the hole it landed in.
on his first shot player A makes the 15 ball in the 13 hole = 28 points- (cumulative score is 28)
on his second shot he makes the 10 ball in the 14 hole = 24 points - (cumulative score is 52)
on his third shot he makes a cueball scratch and gets a -5 point penalty- (cumulative score is 47)
on his fourth shot he makes the 9 ball in the 8 hole =17 points(cumulative score is 64)
After his fourth shot player A now has 64 points so he wins the game by being first to score over 61+ points.
If no player has won by one of the means above and there are no numbered balls left to play then rerack all the balls for a doubleheader game. The winner of this doubleheader game is considered the winner of the preceding (no decision) game. If no winner in the doubleheader game then rerack the balls for a tripleheader game and so on until a game is won.
Optional Variation in “first to score 61+ points”
in an inning where a players score has reached 61 or more points you may choose to allow the remaining players “in turn” to complete the inning and the highest score at the end of the inning is the game winner. If an Instant Win shot is made during completion of the inning then the player that made that shot is the winner and the game is over. Only the remaining players “in turn” get a final shot. Example – in a 4 player game if player #2 reaches 66 points on his shot in the inning then only players #3 & #4 get a final shot in the inning